Post by Firefly on Oct 10, 2011 21:47:19 GMT -5
Rper: SeekerWing
Character type: Permanent
Name: Firefly
Nicknames: 'fly
Gender Identity: Femme
Approx age: Mentally About 20-25 ish in human standards, in reality just slightly older than Bumblebee.
Alliance: Autobot
Function/Job: Entertainer/Warrior
Height: ~ 42 feet
Approx mass: ~ 12 tons
Cybertronian type: Normal
Personality: Firefly is the kind of femme that would have her own little projects and do her own thing, not thinking to invite others into it - except those that she's close to. She's also the kind of femme who'd lean again a wall and just watch what was going on around her, or who could settle down anywhere to, say, read a book (in her holoform) or work on a new melody. She speaks with a British accent, because she finds it compliments her own attitude, especially when placed in contrast to the American society that NEST is founded in - and, of course, is partially because the area was the first place she came upon when she arrived, and her alternate mode happens to be from the area as well.
As any good character should, Firefly has several layers to her attitude in life. And, as most characters, hers has certain patterns. In the bottom, most basic layer we can open up to see that she is generally a very relaxed femme, her voice melodious and flowing to match her natural contentedness. She seemed relatively easy to get along with, if it weren't for her relatively reclusive tendencies.
This elusiveness is something that keeps her independent - even though she will never be truly independent, what with her trine having always been there for support. In fact, the existence of her trine is the biggest reason that she doesn't talk to many other people. Who would understand her better than her siblings, the trine that she's grown up with since birth, that she's communicated with and lived with since the very beginning of her memory banks? However, there are certain things that bring her out to you, that make her willing - or upset enough - to communicate with you. These are the things that get her out of her shell long enough to make friends.
She is very passionate toward several specific topics, if one can find said topics. What with her history and life, she has become a bit of a Jack-of-all-Trades, though she does specifically find interest in Music, Art, and Melee fighting. She dabbles in other areas, but doesn't find them nearly as interesting, and as such, may not be quite as inspired to converse if asked about such topics. Of course, when she's trying to keep a secret, everything even indicating a shift toward that secret tends to set her on edge, eventually stressing her out.
Stress does not mix well with her. Her normal, sing-song like voice tends to hitch, tones starting to create a minimal dissonance that only the ears of a musician would pick up - or a very experienced cybertronian, though they may not catch it quite as readily. Despite this odd tone, a good song will allow her to relax a bit - especially if played/sung for her Symbiotic partner, Kitty, or with her trine, or both. She tends to swing into a beat with her music, and the flow of it can cheer her up for days - not long in Cybertronian standards, but enough to set her at a bit lesser ease in the long term.
Even that slight ease can't help her forever, and, after a while, she becomes more volatile, becoming snappy and disrespectful, allowing her hidden dislikes - dislike of being an underling, dislike of not being trusted, dislike of doubt, dislike of under-appreciation, etc - come out full surface, making even the slightest hint of a slight on her or her siblings or symbiot anger her. Eventually, she might even strike - at which point, everything goes downhill.
Despite her stress breaker - which is really more intense than this makes it seem - she is usually pretty out of the way and behind the scenes - unless there is battle involved. On the battle field, she's a whole different story, dashing fully into the fray, dedicating herself to her work with the Autobots - it is, after all, all she's got left...
Appearance: Firefly stands tall and slim, her alt mode layered upon itself in the most fluid and artistic way she could possibly make it, retaining little resemblance to the alt mode; however, this requires a lot of fragmenting of sections and plating in the process, and as such, is very hard to describe in a detailed manner. I will attempt to do so anyway, feet to head.
Her feet are designed as a basic form, the thrusters curling into a ball, two black plates tipped at the point, a slant from the bottom to a slightly narrower surface at the top, a deep red slip showing between the two plates and filling the gap. This triangle does not fully touch the ground unless pressure is leaned upon the front side, most of the weight pressure on a relatively flexible black back around the foot joint. The triangle reaches up around the top of the ball joint, the design made to look like it is fully on the ground. A similar toe design is on the back, steeper, designed to handle weight on backwards leaning pressure. The padding under the joint flexes so that a sideways movement may still hold traction fairly well, metal plates sliding together carefully and effectively; it is, however, hard to clean on the off chance that something gets jammed in her foot. Her feet are relatively small, however, in proportion to her body - meaning, essentially, that she'd better not be required to stand still for too long in battle, especially if somebody's trying to push her around.
Arching up from her foot on either side is a deep red plate that covers the shin area of her leg, tucking into the bottom of the knee joint. The back of the calf area on either leg is a large and seemingly-solid black plate, with basically invisible seams where the plates were carefully put together and able to retain the bend-ability of the transformation. The knee join appears relatively bare, looking like a simple joint - when this simple joint is actually encasing a smaller and more complex series of joints designed to hold on heavy impact - an emergency landing, per say. Above this point the upper portion of her legs are a deep red, the front dipping slightly over the knee joint, coming down to a sharp point, which can be a sort of an unarmed-weapon in itself.
Her hip-joints are covered in a smoothed black metal, the actual joints built much like the knee - but more carefully and complex, a ball joint used instead of just a normal joint. The black plates delve carefully around each other to allow movement of the joint, and are, in some places, set to move with the bending of the joint, appearing in full motion to behave like a really short pair of shorts. This does, however, made this region surprisingly sensitive... Do not visualize. To counteract the sensitivity that comes with the design, a thicker, less flexible plate was placed in a couple of different spots. While these over plates are still loose, they faintly counteract the design put together by the smaller, more sensitive armor underneath. Basically, the design is kinda like putting thick jeans over underwear. Nothing too foreign, however it does add to one important fact: Most of her armor is in her torso. Which, of course, is a norm.
From the top of the hip line to the base of the armor specifically designated to protect the spark (in human terms, the 'bust', seeing as she did adopt a very human form), there is a series of thin metal strips that dip in to the waist line and outline the shape of this section. The metal ribs, however, do not appear as metal ribs. They are extremely thin, to the point that a couple hundred can fit and bend in this spot, allowing flexibility, visual continuity, and protective armor. Sand and loose dirt, or gravel dust, are some of her worst enemies, however. This is all in the same deep red.
Above this the armor is much thicker, allowing a much more human shape, and protecting the spark thickly, while allowing an illusion of naivety and weakness in the actual composition, with the cockpit of her alt mode essentially 'shattered' and scattered across, a design the reflects light, creating an illusion that makes her appear as though she is glowing, the black armor in thick sheets, these sheets holding the same kind of near invisible discontinuity found in the leg plating. The glass shards dance primarily directly over the spark, looking almost breakable. However, smaller shards, almost as though they are the daring or the brave, scatter out further, some just about on her shoulders, and the very small lining the bottom of this black area, creating the visual idea of a short shirt. This section reaches up until it turns into shoulder pads, the shoulder pads pointed in much the same way as the metal over the knee is.
This, naturally, leads us down to her arms. These are designed very much like her legs, however - just without the red stripe on the lower arms. Her hands are much more bare, however. While they are still strong and flexible, as is needed for her weapon of choice, they are not nearly as carefully plated to full, instead holding a black plate on the back, thin silver plates on the palm, and thin fingers ending in a slight claw style - sharp, with the potential to rip, but retaining an allowance for gentle handling and movements. Poking the humans, however, is out of the question.
The wings stationed on her back are very carefully split in half to double, and then folded over each other, to create a four-pointed shape on the back, whereas the seam on her back is hidden behind that which creates the lift force - allowing her flight with slightly limited speed in her bipedal form. This setup is black with silvery accents, and a thin red stripe wrapped around the wing about half a foot in from the edge of the wing when the wing is not split in half.
Her helm is relatively simple, the face wrapped carefully with alternating red or black plates, the face itself slightly elongated - not being entirely round, but holding a slightly more human range. A pointed plate comes down from her forehead, touching the top of the bridge of her nose, this plate in black. Two more sharp plates come down under this one, the points above and to the outer edge of either optic, in red. On either side of her head are basic ear-fins, a black strip reaching back to the basic back of her head, building a ridge under which lies a shorter black strip touching the back of the jaw, a series of silver accent strips between the two, the edges held in place by what appears to be a thin light blue wire, the wire reflecting the arctic blue in her optics. The wire itself is designed to reflect the color of her optics, her optics originally color-alternating dependent on her mood. She has changed this, however, to set herself one step closer to the Autobots she now stays with. The joints in her jaw hold two black strips that come forward and nearly touch in the middle, one reaching right under her optics, the other staying down by her chin. In battle, these extend to touch, extending a thin protective mouth plate with a simple 'glass' pattern inlay, made of the same material as the cockpit glass, to reflect light. The plates that form her nose are silver, the one on the bridge lined with a very thin black stripe, her mouth thin and relatively small, an extreme amount of detail put into it merely to enhance her own voice and allow her to manipulate it as much as possible.
All in all, her design is based in her own Paradronian heritage, calling for symbolism, flexibility, and grace, with a bit of tweeking allowing some foreign inserts - a human shape, adding to the flexibility, and a hint of the cybertronian add-ons, really only different because of the war - thicker armor, weapons hidden on the frame, and the sharper accents of the traditional seeker, along with the differential optics, and the faction symbol - hers displayed on either side of the upper portion of the leg. It is her goal, with the modifications made to her frame, to remain true to her own heritage, while still attempting to fit into this new world.
Holoform: As all holoforms should, Firefly will start with a specific face claim; for her, this just so happens to have been Lucy Lui, commonly known for her role as one of Charlie's Angels - Alex. Of course, she very quickly discovered that this form didn't suite her very well, and she edited appropriately, until she found it fitting. Her holoform has long black hair, it being very straight, each strand in it's place - usually. At the back, it comes down to a point about midway, dipping down and up, the shortest points at the back being just below her shoulder blades. At the front she maintains bangs that just barely brush against the top of her eyes, curving down at the edge of her eyebrows until they reach to the top of her jaw-joint, then the sides gradually increase in length until the back.
Over time, she does round out the face a bit more, opening it up to have a bit less of one specific human ethnic contour to it, and adding a bit more femininity to the shape. A small pointed chin frames the face with the help of slightly defined cheeks and fairly unassuming ears that stand only barely out from the side of her head, very little unique there. The eyes are modeled to be more rounded and open, almost innocent looking by themselves - except for the rest of her demeanor and her personality behind it. They are a very deep gray, hints of a dark blue in them, the only part of her that she really allows a nearly-direct reference to her real form. Her nose is relatively small and pointed, however, so as not to blatantly contrast her face between the soft and the defined, she melded it to appear slightly 'chipped in', only faintly softening it. Her skin takes on an odd tone as she attempts to give a human history (granted, a made up one, but still) to something so inhuman. Seeing as most of her feature is that like a Hispanic American, and that she retains sharper, more defined features (she'll claim, if asked by a commoner, that this is German, from her father's side of the family), and yet does retain a slight British mannerism and speech pattern (to be touched upon later), she merely takes on the skin shading of a 'tanned white girl', if you get the picture.
Beyond that, the holoform presents her as a tall and slender female, not necessarily extremely attractive in the stereotypical sense, instead focusing on exuding the strength and independence that she is. The holoform stands very tall compared to the average, brushing against 6'1", barely under the inch mark if measured. She generally 'wears' military grade pants and boots, a thick leather belt, and a black tank top, her own dog tags over it - unless the occasion that requests the use of her holoform is one that calls for full uniform, of course. In some instances, she may animate the holoform with a ponytail, as well. There is no bold figure, curves along the form slight, creating the faintest impression of a stick-person figure - not that she cares. Not everybody can be perfect, and the shape is uniquely her.
Weapons: Carried at all times, Firefly keeps all weaponry hidden across her frame. Flush against her back, under the wings, is a pair of swords, designed with several layers of a Paradronian metal alloy that tends to take a very, very, very long time to lose it's shape, and as such, rarely needs sharpened. She sharpens them regularly anyway, as a calming activity. They appear fairly simple, a thicker black spine on it to allow a firm stabbing motion, with a shorter, thinner silver blade designed for a slicing action. The handle is thick and firm, designed just right for her grip.
Hidden under a specific plate just under the shoulder pad on her right arm is her largest ranged weapon, able to pull up and extend into the kind of arm canon you'd see on the G1 seekers, which her requires her whole arm to aim and brace for fire. This is a long range weapon under normal circumstances, though it can be used short range - just with more dire consequences and some serious backlash.
The last set of hidden weapons she keeps is a dual pistol set, kept on her back just below her swords, hidden, but kept at an angle so that she can draw them with her arms crossed and still with speed.
The weapons on her alt form remain only on her alt form, these composed of many different missiles and bombs, several dedicated to air-to-air combat. See here for more information.
Abilities: Her ability lies in a series of extra sensors strung through her armor, absorbing everything from heat, to light, to feel. This allows her to see everything around her without necessarily turning her head, even when her normal optical sensors wouldn't pick it up easily. In pitch dark, though, she's as lost as any other bot. This also makes her extremely reactive to pain - she depends not on pain tolerance, but on not getting hit. She's slippery, but once she's gotten, chances are she'll be gotten again.
Strengths: She is a good deal faster than your average bot - though not, say, blurr-like. Much of her speed is based in her flexibility and the shock absorption built into her arms and legs. In other words, it's a gymnastic speed. She's also very dedicated to her training, having used it to keep her mind off of anything else, and extremely focused in a fight.
Weaknesses: She cannot tolerate pain, and she has little experience. She depends on her ability to avoid physical contact and to dodge to the side of everything, and as such, if she is outmaneuvered, she's pretty much doomed. Even more, due to her inexperience, she's likely to get caught in precisely this kind of situation.
Family:
Windsong (Brother/Trine Mate)
Moonbeam (Sister/Trine Mate)
Paradox (Femme Creator, Deceased)
Landfall (Mech Creator, Deceased)
Kitty (Symbiote and Friend)
** Sister may or may not be played in the future. Parents names will remain flexible until and unless a name becomes necessary or a reason for a name is presented (IE, plot), at which point the chosen name will become permanent.
History: Firefly was born on Paradron, knowing nothing of the history of her race for a long time. She is the leader of her trine, the three sparked as the children of two seekers themselves, whose trines had been eaten away by the war, and who were permanently traumatized by the sudden violent end of their trine mates and the dampening of the bond. The young trine was oblivious to that, though, only living as they knew how. They did find interest in the arts, as well - written, musical, or sculpted... or any other number of things. However, they found their muse in the art of music, each of them combining to create their songs, unique to Paradron as the new generation was oblivious to the war.
However, not all was well. As Firefly explored her world, the hidden depression of her parents did take it's toll on her. While the other two coped better, even acting as a personal anchor for their trine leader, this only aggravated her more. Her emotional instability and revelations about the situation that Paradron was in, on top of all this, aggravated her to the point at which too much stress would lead to a violent outbreak. She did what she could to reduce stress, performing with her trine, taking up classes in hand to hand combat to vent stress and frustrations, and even studying other art forms - particularly plays of light.
However, even after she eventually got over the fact that her parents had been lying to them about their history, and the fact that nobody wanted to trust a seeker trine for their traditional battle roles, there was a rift left. The lack of faith and trust created a continued source of aggravation, making such violent outbreaks more common over time. Even the finding of a lost cat-bot that would later become her symbiot helped little in the long run.
She got to the point at which she would fill her days as much as possible to keep herself distracted, to keep her mind off of the every day stresses of life. Many of these distractions were musical, though she chose several physical activities. Sporting events (whatever they did for sport on Paradron), flying, and event different forms of fighting. While they were opposed to war, knowing how to fight was something that was considered important, and, in some cases, and art of it's own. Hand to hand was amongst her first lessons, but she always preferred sword fighting and weapon combat.
This knowledge turned against her eventually, though, when she once broke out in such an outbreak against her parental units. This built into a blind rage, for a reason likely trivial, however, unknown, and she came out a murderer. Horrified at her own doing, she fled Paradron, leaving her trine and her symbiot behind.
As she quickly discovered, though, ability and knowledge is nothing on experience, and she's having a hard time holding her own in the war on earth...
Additional information: (whatever the hell you want that doesn't fit anywhere else)
Custom title:
RP Sample: The lights of her home city on Paradron were beautiful at night. The city was built to please even the pickiest of artist, and she was far from picky. The shapes of the buildings arched into each other, the arches all connecting to a central building. Bridges arched between these arched buildings, and they arched to the ground levels. They arched to each other, and to various levels of the central building. Lights shown from the base of each building, and from each connecting point of each bridge. The lights varied in color, as well. Lights from the highest point of each building projected into the sky, creating a vaguely rainbow effect... A beautiful effect, one that couldn't be described by words.
Flying in the far north of this planet Earth, she found something relating vaguely to this light show, something natural, something beautiful, something that made her more homesick than ever. How she wanted the music to finish the effect, how she wanted to hear the glorious sound that could only be made with the help of her trine. That music to finish this picture.
The spun in the air, her alt forms wings spinning, twirling, over and over themselves in the cold arctic air. This whole area was beautiful. The snow reflected the beautiful lights, much like the metal of the buildings back home reflected the light projections, colors twirling over each other, reflecting in the vacant expressions of awe of a distant onlooker. The night was beautiful. The stars overhead were so pure and untainted out here, the pin point lights adding their own accompaniment to nature's silent song.
Earth was so young, so precious, so pure... She loved the light shows, and she loved the ice. She hated the feel of the ice. But she loved the ice. If she was ever allowed back home...
A swell of sadness, of self hatred, and bitter determination swept over her. The distance in the bonds of her siblings and her symbiot, the emptiness in the bonds of her creators... She felt more utterly alone than she had felt in a very, very long time.
Character type: Permanent
Name: Firefly
Nicknames: 'fly
Gender Identity: Femme
Approx age: Mentally About 20-25 ish in human standards, in reality just slightly older than Bumblebee.
Alliance: Autobot
Function/Job: Entertainer/Warrior
Height: ~ 42 feet
Approx mass: ~ 12 tons
Cybertronian type: Normal
Personality: Firefly is the kind of femme that would have her own little projects and do her own thing, not thinking to invite others into it - except those that she's close to. She's also the kind of femme who'd lean again a wall and just watch what was going on around her, or who could settle down anywhere to, say, read a book (in her holoform) or work on a new melody. She speaks with a British accent, because she finds it compliments her own attitude, especially when placed in contrast to the American society that NEST is founded in - and, of course, is partially because the area was the first place she came upon when she arrived, and her alternate mode happens to be from the area as well.
As any good character should, Firefly has several layers to her attitude in life. And, as most characters, hers has certain patterns. In the bottom, most basic layer we can open up to see that she is generally a very relaxed femme, her voice melodious and flowing to match her natural contentedness. She seemed relatively easy to get along with, if it weren't for her relatively reclusive tendencies.
This elusiveness is something that keeps her independent - even though she will never be truly independent, what with her trine having always been there for support. In fact, the existence of her trine is the biggest reason that she doesn't talk to many other people. Who would understand her better than her siblings, the trine that she's grown up with since birth, that she's communicated with and lived with since the very beginning of her memory banks? However, there are certain things that bring her out to you, that make her willing - or upset enough - to communicate with you. These are the things that get her out of her shell long enough to make friends.
She is very passionate toward several specific topics, if one can find said topics. What with her history and life, she has become a bit of a Jack-of-all-Trades, though she does specifically find interest in Music, Art, and Melee fighting. She dabbles in other areas, but doesn't find them nearly as interesting, and as such, may not be quite as inspired to converse if asked about such topics. Of course, when she's trying to keep a secret, everything even indicating a shift toward that secret tends to set her on edge, eventually stressing her out.
Stress does not mix well with her. Her normal, sing-song like voice tends to hitch, tones starting to create a minimal dissonance that only the ears of a musician would pick up - or a very experienced cybertronian, though they may not catch it quite as readily. Despite this odd tone, a good song will allow her to relax a bit - especially if played/sung for her Symbiotic partner, Kitty, or with her trine, or both. She tends to swing into a beat with her music, and the flow of it can cheer her up for days - not long in Cybertronian standards, but enough to set her at a bit lesser ease in the long term.
Even that slight ease can't help her forever, and, after a while, she becomes more volatile, becoming snappy and disrespectful, allowing her hidden dislikes - dislike of being an underling, dislike of not being trusted, dislike of doubt, dislike of under-appreciation, etc - come out full surface, making even the slightest hint of a slight on her or her siblings or symbiot anger her. Eventually, she might even strike - at which point, everything goes downhill.
Despite her stress breaker - which is really more intense than this makes it seem - she is usually pretty out of the way and behind the scenes - unless there is battle involved. On the battle field, she's a whole different story, dashing fully into the fray, dedicating herself to her work with the Autobots - it is, after all, all she's got left...
Appearance: Firefly stands tall and slim, her alt mode layered upon itself in the most fluid and artistic way she could possibly make it, retaining little resemblance to the alt mode; however, this requires a lot of fragmenting of sections and plating in the process, and as such, is very hard to describe in a detailed manner. I will attempt to do so anyway, feet to head.
Her feet are designed as a basic form, the thrusters curling into a ball, two black plates tipped at the point, a slant from the bottom to a slightly narrower surface at the top, a deep red slip showing between the two plates and filling the gap. This triangle does not fully touch the ground unless pressure is leaned upon the front side, most of the weight pressure on a relatively flexible black back around the foot joint. The triangle reaches up around the top of the ball joint, the design made to look like it is fully on the ground. A similar toe design is on the back, steeper, designed to handle weight on backwards leaning pressure. The padding under the joint flexes so that a sideways movement may still hold traction fairly well, metal plates sliding together carefully and effectively; it is, however, hard to clean on the off chance that something gets jammed in her foot. Her feet are relatively small, however, in proportion to her body - meaning, essentially, that she'd better not be required to stand still for too long in battle, especially if somebody's trying to push her around.
Arching up from her foot on either side is a deep red plate that covers the shin area of her leg, tucking into the bottom of the knee joint. The back of the calf area on either leg is a large and seemingly-solid black plate, with basically invisible seams where the plates were carefully put together and able to retain the bend-ability of the transformation. The knee join appears relatively bare, looking like a simple joint - when this simple joint is actually encasing a smaller and more complex series of joints designed to hold on heavy impact - an emergency landing, per say. Above this point the upper portion of her legs are a deep red, the front dipping slightly over the knee joint, coming down to a sharp point, which can be a sort of an unarmed-weapon in itself.
Her hip-joints are covered in a smoothed black metal, the actual joints built much like the knee - but more carefully and complex, a ball joint used instead of just a normal joint. The black plates delve carefully around each other to allow movement of the joint, and are, in some places, set to move with the bending of the joint, appearing in full motion to behave like a really short pair of shorts. This does, however, made this region surprisingly sensitive... Do not visualize. To counteract the sensitivity that comes with the design, a thicker, less flexible plate was placed in a couple of different spots. While these over plates are still loose, they faintly counteract the design put together by the smaller, more sensitive armor underneath. Basically, the design is kinda like putting thick jeans over underwear. Nothing too foreign, however it does add to one important fact: Most of her armor is in her torso. Which, of course, is a norm.
From the top of the hip line to the base of the armor specifically designated to protect the spark (in human terms, the 'bust', seeing as she did adopt a very human form), there is a series of thin metal strips that dip in to the waist line and outline the shape of this section. The metal ribs, however, do not appear as metal ribs. They are extremely thin, to the point that a couple hundred can fit and bend in this spot, allowing flexibility, visual continuity, and protective armor. Sand and loose dirt, or gravel dust, are some of her worst enemies, however. This is all in the same deep red.
Above this the armor is much thicker, allowing a much more human shape, and protecting the spark thickly, while allowing an illusion of naivety and weakness in the actual composition, with the cockpit of her alt mode essentially 'shattered' and scattered across, a design the reflects light, creating an illusion that makes her appear as though she is glowing, the black armor in thick sheets, these sheets holding the same kind of near invisible discontinuity found in the leg plating. The glass shards dance primarily directly over the spark, looking almost breakable. However, smaller shards, almost as though they are the daring or the brave, scatter out further, some just about on her shoulders, and the very small lining the bottom of this black area, creating the visual idea of a short shirt. This section reaches up until it turns into shoulder pads, the shoulder pads pointed in much the same way as the metal over the knee is.
This, naturally, leads us down to her arms. These are designed very much like her legs, however - just without the red stripe on the lower arms. Her hands are much more bare, however. While they are still strong and flexible, as is needed for her weapon of choice, they are not nearly as carefully plated to full, instead holding a black plate on the back, thin silver plates on the palm, and thin fingers ending in a slight claw style - sharp, with the potential to rip, but retaining an allowance for gentle handling and movements. Poking the humans, however, is out of the question.
The wings stationed on her back are very carefully split in half to double, and then folded over each other, to create a four-pointed shape on the back, whereas the seam on her back is hidden behind that which creates the lift force - allowing her flight with slightly limited speed in her bipedal form. This setup is black with silvery accents, and a thin red stripe wrapped around the wing about half a foot in from the edge of the wing when the wing is not split in half.
Her helm is relatively simple, the face wrapped carefully with alternating red or black plates, the face itself slightly elongated - not being entirely round, but holding a slightly more human range. A pointed plate comes down from her forehead, touching the top of the bridge of her nose, this plate in black. Two more sharp plates come down under this one, the points above and to the outer edge of either optic, in red. On either side of her head are basic ear-fins, a black strip reaching back to the basic back of her head, building a ridge under which lies a shorter black strip touching the back of the jaw, a series of silver accent strips between the two, the edges held in place by what appears to be a thin light blue wire, the wire reflecting the arctic blue in her optics. The wire itself is designed to reflect the color of her optics, her optics originally color-alternating dependent on her mood. She has changed this, however, to set herself one step closer to the Autobots she now stays with. The joints in her jaw hold two black strips that come forward and nearly touch in the middle, one reaching right under her optics, the other staying down by her chin. In battle, these extend to touch, extending a thin protective mouth plate with a simple 'glass' pattern inlay, made of the same material as the cockpit glass, to reflect light. The plates that form her nose are silver, the one on the bridge lined with a very thin black stripe, her mouth thin and relatively small, an extreme amount of detail put into it merely to enhance her own voice and allow her to manipulate it as much as possible.
All in all, her design is based in her own Paradronian heritage, calling for symbolism, flexibility, and grace, with a bit of tweeking allowing some foreign inserts - a human shape, adding to the flexibility, and a hint of the cybertronian add-ons, really only different because of the war - thicker armor, weapons hidden on the frame, and the sharper accents of the traditional seeker, along with the differential optics, and the faction symbol - hers displayed on either side of the upper portion of the leg. It is her goal, with the modifications made to her frame, to remain true to her own heritage, while still attempting to fit into this new world.
Holoform: As all holoforms should, Firefly will start with a specific face claim; for her, this just so happens to have been Lucy Lui, commonly known for her role as one of Charlie's Angels - Alex. Of course, she very quickly discovered that this form didn't suite her very well, and she edited appropriately, until she found it fitting. Her holoform has long black hair, it being very straight, each strand in it's place - usually. At the back, it comes down to a point about midway, dipping down and up, the shortest points at the back being just below her shoulder blades. At the front she maintains bangs that just barely brush against the top of her eyes, curving down at the edge of her eyebrows until they reach to the top of her jaw-joint, then the sides gradually increase in length until the back.
Over time, she does round out the face a bit more, opening it up to have a bit less of one specific human ethnic contour to it, and adding a bit more femininity to the shape. A small pointed chin frames the face with the help of slightly defined cheeks and fairly unassuming ears that stand only barely out from the side of her head, very little unique there. The eyes are modeled to be more rounded and open, almost innocent looking by themselves - except for the rest of her demeanor and her personality behind it. They are a very deep gray, hints of a dark blue in them, the only part of her that she really allows a nearly-direct reference to her real form. Her nose is relatively small and pointed, however, so as not to blatantly contrast her face between the soft and the defined, she melded it to appear slightly 'chipped in', only faintly softening it. Her skin takes on an odd tone as she attempts to give a human history (granted, a made up one, but still) to something so inhuman. Seeing as most of her feature is that like a Hispanic American, and that she retains sharper, more defined features (she'll claim, if asked by a commoner, that this is German, from her father's side of the family), and yet does retain a slight British mannerism and speech pattern (to be touched upon later), she merely takes on the skin shading of a 'tanned white girl', if you get the picture.
Beyond that, the holoform presents her as a tall and slender female, not necessarily extremely attractive in the stereotypical sense, instead focusing on exuding the strength and independence that she is. The holoform stands very tall compared to the average, brushing against 6'1", barely under the inch mark if measured. She generally 'wears' military grade pants and boots, a thick leather belt, and a black tank top, her own dog tags over it - unless the occasion that requests the use of her holoform is one that calls for full uniform, of course. In some instances, she may animate the holoform with a ponytail, as well. There is no bold figure, curves along the form slight, creating the faintest impression of a stick-person figure - not that she cares. Not everybody can be perfect, and the shape is uniquely her.
Weapons: Carried at all times, Firefly keeps all weaponry hidden across her frame. Flush against her back, under the wings, is a pair of swords, designed with several layers of a Paradronian metal alloy that tends to take a very, very, very long time to lose it's shape, and as such, rarely needs sharpened. She sharpens them regularly anyway, as a calming activity. They appear fairly simple, a thicker black spine on it to allow a firm stabbing motion, with a shorter, thinner silver blade designed for a slicing action. The handle is thick and firm, designed just right for her grip.
Hidden under a specific plate just under the shoulder pad on her right arm is her largest ranged weapon, able to pull up and extend into the kind of arm canon you'd see on the G1 seekers, which her requires her whole arm to aim and brace for fire. This is a long range weapon under normal circumstances, though it can be used short range - just with more dire consequences and some serious backlash.
The last set of hidden weapons she keeps is a dual pistol set, kept on her back just below her swords, hidden, but kept at an angle so that she can draw them with her arms crossed and still with speed.
The weapons on her alt form remain only on her alt form, these composed of many different missiles and bombs, several dedicated to air-to-air combat. See here for more information.
Abilities: Her ability lies in a series of extra sensors strung through her armor, absorbing everything from heat, to light, to feel. This allows her to see everything around her without necessarily turning her head, even when her normal optical sensors wouldn't pick it up easily. In pitch dark, though, she's as lost as any other bot. This also makes her extremely reactive to pain - she depends not on pain tolerance, but on not getting hit. She's slippery, but once she's gotten, chances are she'll be gotten again.
Strengths: She is a good deal faster than your average bot - though not, say, blurr-like. Much of her speed is based in her flexibility and the shock absorption built into her arms and legs. In other words, it's a gymnastic speed. She's also very dedicated to her training, having used it to keep her mind off of anything else, and extremely focused in a fight.
Weaknesses: She cannot tolerate pain, and she has little experience. She depends on her ability to avoid physical contact and to dodge to the side of everything, and as such, if she is outmaneuvered, she's pretty much doomed. Even more, due to her inexperience, she's likely to get caught in precisely this kind of situation.
Family:
Windsong (Brother/Trine Mate)
Moonbeam (Sister/Trine Mate)
Paradox (Femme Creator, Deceased)
Landfall (Mech Creator, Deceased)
Kitty (Symbiote and Friend)
** Sister may or may not be played in the future. Parents names will remain flexible until and unless a name becomes necessary or a reason for a name is presented (IE, plot), at which point the chosen name will become permanent.
History: Firefly was born on Paradron, knowing nothing of the history of her race for a long time. She is the leader of her trine, the three sparked as the children of two seekers themselves, whose trines had been eaten away by the war, and who were permanently traumatized by the sudden violent end of their trine mates and the dampening of the bond. The young trine was oblivious to that, though, only living as they knew how. They did find interest in the arts, as well - written, musical, or sculpted... or any other number of things. However, they found their muse in the art of music, each of them combining to create their songs, unique to Paradron as the new generation was oblivious to the war.
However, not all was well. As Firefly explored her world, the hidden depression of her parents did take it's toll on her. While the other two coped better, even acting as a personal anchor for their trine leader, this only aggravated her more. Her emotional instability and revelations about the situation that Paradron was in, on top of all this, aggravated her to the point at which too much stress would lead to a violent outbreak. She did what she could to reduce stress, performing with her trine, taking up classes in hand to hand combat to vent stress and frustrations, and even studying other art forms - particularly plays of light.
However, even after she eventually got over the fact that her parents had been lying to them about their history, and the fact that nobody wanted to trust a seeker trine for their traditional battle roles, there was a rift left. The lack of faith and trust created a continued source of aggravation, making such violent outbreaks more common over time. Even the finding of a lost cat-bot that would later become her symbiot helped little in the long run.
She got to the point at which she would fill her days as much as possible to keep herself distracted, to keep her mind off of the every day stresses of life. Many of these distractions were musical, though she chose several physical activities. Sporting events (whatever they did for sport on Paradron), flying, and event different forms of fighting. While they were opposed to war, knowing how to fight was something that was considered important, and, in some cases, and art of it's own. Hand to hand was amongst her first lessons, but she always preferred sword fighting and weapon combat.
This knowledge turned against her eventually, though, when she once broke out in such an outbreak against her parental units. This built into a blind rage, for a reason likely trivial, however, unknown, and she came out a murderer. Horrified at her own doing, she fled Paradron, leaving her trine and her symbiot behind.
As she quickly discovered, though, ability and knowledge is nothing on experience, and she's having a hard time holding her own in the war on earth...
Additional information: (whatever the hell you want that doesn't fit anywhere else)
Custom title:
RP Sample: The lights of her home city on Paradron were beautiful at night. The city was built to please even the pickiest of artist, and she was far from picky. The shapes of the buildings arched into each other, the arches all connecting to a central building. Bridges arched between these arched buildings, and they arched to the ground levels. They arched to each other, and to various levels of the central building. Lights shown from the base of each building, and from each connecting point of each bridge. The lights varied in color, as well. Lights from the highest point of each building projected into the sky, creating a vaguely rainbow effect... A beautiful effect, one that couldn't be described by words.
Flying in the far north of this planet Earth, she found something relating vaguely to this light show, something natural, something beautiful, something that made her more homesick than ever. How she wanted the music to finish the effect, how she wanted to hear the glorious sound that could only be made with the help of her trine. That music to finish this picture.
The spun in the air, her alt forms wings spinning, twirling, over and over themselves in the cold arctic air. This whole area was beautiful. The snow reflected the beautiful lights, much like the metal of the buildings back home reflected the light projections, colors twirling over each other, reflecting in the vacant expressions of awe of a distant onlooker. The night was beautiful. The stars overhead were so pure and untainted out here, the pin point lights adding their own accompaniment to nature's silent song.
Earth was so young, so precious, so pure... She loved the light shows, and she loved the ice. She hated the feel of the ice. But she loved the ice. If she was ever allowed back home...
A swell of sadness, of self hatred, and bitter determination swept over her. The distance in the bonds of her siblings and her symbiot, the emptiness in the bonds of her creators... She felt more utterly alone than she had felt in a very, very long time.